Ball Attack. Breakout Style Game.

About Ball Attack

Ball Attack is an Arkanoid/Breakout style game that merges the best features of its classic ancestor with fresh ideas and new twists.

The Ball Attack concept can be described as follows: make your way through the brick arrays and have fun! In this game you always have objects to destroy and weapons to destroy them with. Impressive destruction of several hundred bricks within a couple of minutes is quite common here.

On the Ball Attack levels you can come across several types of bricks: some of them are very common, but others may be very special. An individual brick is not so large, but there are hundreds of them on each level! Due to this the Ball Attack levels have very special appearance.

On some levels you can come across moving units that make the levels livelier. The levels can transform and even rotate adding new challenge for the player. Ball Attack features a number of levels where the player must demonstrate not only his agility, but also the quick-wittedness.

Ball Attack features a wide variety of power-ups, including absolutely unique ones. The player must avoid penalty items, mighty power-ups help him destroy large clusters of bricks and bonus weapons can turn the whole massive of bricks to dust in just a few seconds. Additionally, several types of special objects such as Bonus Generator add new gimmicks to the gameplay.

The wide variety of game elements and thoroughly designed graphics give Ball Attack absolutely unique look and feel. Ball Attack can provide hours of fun to any action games admirer!

Game Features:

  • Over 180 levels
  • Unique original game look and feel;
  • Rich high-color graphics;
  • Easy-to-use mouse control;
  • Translucency effects;
  • 25 power-ups, including really unique ones, such as:
    - Bonus weapons: minigun, railgun, bomb;
    - Mighty power-ups: laser-bomb, disintegrator, strikeball, fireball;
  • Special units: bonus-generator, teleport, distorter, etc;
  • Moving units;
  • Composite blocks;
  • Level transformation;
  • Autosave within level sets;
  • Checkpoints every 10 levels;
  • Three game difficulty modes

Game Rules

You begin a game (or a level set) with three balls: a ball on the game field and two spare balls. Hit the ball with the paddle until all bricks are destroyed. If all balls slip from the game field, then a spare one is launched. If no spare balls are left, the game (or the level set) is over. You score points by destroying bricks, picking power-ups and completing levels. The High Scores table keeps track of the best scores for all completed levels in each level set.

Autosave/Checkpoints

Autosave:

Once a new level within a level set starts, the game automatically saves the level, the score and the number of spare balls the player has. Thanks to this feature, the player can suspend the current game (for example, close the program or start another level set) and later resume that level set, of course, if there are more than none spare balls.

Checkpoints:

When every tenth level within a level set is reached, the player gets the opportunity to start this level set from that checkpoint. When starting the game from a checkpoint, the player starts with the best score and the largest number of spare balls (but not more than 2) the corresponding checkpoint was reached with.


» Home
» What is it
» Screenshots
» Support
» Download
» Purchase

Copyright © 2002-2007 Archgames, Inc. All rights reserved. Privacy Statement.